So if I take this text and drag it above my extrude, you can see it's just what's known as a spline. In the upper right corner, you'll see I've got my Objects Manager, and it has a text object, that is a child of the extrude object. Now, since this isn't primarily a Cinema 4D course, I'm starting with text that's already been extruded, but for those of you that may not be familiar with this, I'll just kinda break down the project. If you don't, Cinema 4D Lite would launch. If you have a full version of Cinema 4D, the full version probably launched. So let's select Layer One and press Command + E on the Mac, or Control + E on Windows to Edit the original file. So once you have the project open, you should note that we have one composition, and if we look in the timeline, it has a Cinema 4D Lite layer, and it has a background magenta solid. This is the 04_02_3D_Text After Effects project. So I just want you to note that we are actually starting in After Effects. In this example, we're going to add the highlights in Post using Render Passes. When it comes to animating highlights of 3D type created in Cinema 4D Lite, you must first decide if you want those highlights to appear directly within the materials of the 3D object in Cinema 4D Lite, or if you wanna add those highlights in Post inside of After Effects.
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